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AlyssaCMSound

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Peter and The Starcatcher - Sound Designer

January 24th - February 4th, 2024

Following the story of how a young orphan boy becomes the legendary Peter Pan, this production allowed for many collaborative and immersive opportunities.  The original stagecraft of this play with music was designed for the audience to visually see the band make the sound effects in the show, however we decided to hide the band causing a change in how these sound effects would be perceived. In collaboration with the director and music director, we workshopped certain moments to see what made sense to still come from the band, what read better prerecorded, as well as what sounded best layered together. Most of the magic twinkling sounds were left to be made by the band as that gave it the best intended mystical quality, but moments such as the magic grotto was decided to be layered with prerecorded sounds, like rippling water, in order to give the scene more depth and dimension. 


To add to the storytelling of the drastic change in locations between act 1 and act 2, the system was designed with the thought to match these changes through soundscapes.  Act 1 (being set on a dark, cramped ship) was programmed for all sounds to only come from the main front system.  The back of house speakers were used later in the show to create a more immersive surround sound experience as we moved to the bright, open island in Act 2. 

Creative Team

Director: David Lee

Music Director: Robin Jensen

Production Stage Manager: Cameron Sparks

Costume Designer: Kacie Bailey

Sound Designer: Alyssa Marrero (Me!)

Lighting Designer: Ally Reichard

Scenic/Projections Designer: Tim Brown

Sound Team

Production Sound: Olivia Deiter

A1/Mixer: Alex Duffy

A2s: Annie Swift, Tabby Dennis

QLab Operator: Jacob Wilson

Show Info:

  • UCF Mainstage
  • 16 Mics (15 on actors, 1 spare) 
  • 2 Person band (Music director playing an upright piano and 1 percussionist with a large kit)
  • 17 active band inputs (13 mics, 2  DI boxes with L&R inputs)
  • 125 sound cues 

Tasks:

  • Draft all paperwork
  • Design Sound System 
  • Source/create sounds for sound effects and soundscapes
  • Collaborate with director, music director, and other designers
  • Primarily lead band load-in
  • Program most of QLab/work with QLab programmer during tech 
  • Communicate mix decisions with A1

Sound Effect Examples:

To the right are a few selected sound effects created for this production.  View each track for more information on the sound effect and what it was used for.  

Paperwork:

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